test review order

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Order Review

103 design examples manually annotated by Baymard researchers

What’s this? Here you’ll find 103 annotated “Order Review” design examples from Baymard’s UX benchmark of 60 major e-commerce sites. (Note: this is less than 1% of the full research catalog.)

Nothing is final before users confirm the order — all prior attempts to create user-friendly checkout steps have been in vain if users do not correctly understand and use the review step. Indeed during our testing we consistently observe that some users abandon here — and very often solely caused by the design and flow of the review step.

More ‘Order Review’ Insights

  • One Order Review aspect that causes issues for many sites is the user’s “editing experience”. For example, 68% of sites send users backward in the checkout flow if they want to edit information at the review step — something that we during usability testing observed to be highly problematic.
  • Another grave issue observed in testing is that some Order Review page designs are prone to be mistaken for an “Order Confirmation” page; thinking their order is placed users then close the page (unwillingly abandoning the order).

Learn More: Besides exploring the 103 “Order Review” design examples below, you may also want to read our related article “Offer ‘Delayed Account Creation’ at the Confirmation Step – 38% Don’t”.

Get Full Access: To see all of Baymard’s 134 cart and checkout research findings you’ll need Baymard Premium access. (Premium also provides you full access to 49,000+ hours of UX research findings, 700+ e-commerce UX guidelines, and 57,000+ UX performance scores.)

Review test results

Azure Pipelines | Azure DevOps Server 2020 | TFS 2020 | TFS 2020 | TFS 2020

Automated tests can be configured to run as part of a build or release for various languages. Test reports provide an effective and consistent way to view the tests results executed using different test frameworks, in order to measure pipeline quality, review traceability, troubleshoot failures and drive failure ownership. In addition, it provides many advanced reporting capabilities explored in the following sections.

You can also perform deeper analysis of test results by using the Analytics Service. For an example of using this with your build and deploy pipelines, see Analyze test results.

Read the glossary to understand test report terminology.

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Test report is available in TFS 2020 and above, however the new experience described in this topic is currently available only in Azure Pipelines.

In Microsoft Team Foundation Server (TFS) 2020 and previous versions, build and release pipelines are called definitions, runs are called builds, service connections are called service endpoints, stages are called environments, and jobs are called phases.

Published test results can be viewed in the Tests tab in a build or release summary.

Surface test results in the Tests tab

Test results can be surfaced in the Tests tab using one of the following options:

Automatically inferred test results. By default, your pipeline can automatically infer the test output for a few popular test runners. This is done by parsing the error logs generated during the build operation and then checking for signatures of test failures. Currently, Azure DevOps supports the following languages and test runners for automatically inferring the test results:

Javascript – Mocha, Jest and Jasmine

This inferred test report is a limited experience. Some features available in fully-formed test reports are not present here (more details). We recommend that you publish a fully-formed test report to get the full Test and Insights experience in Pipelines. Also see:

Test execution tasks. Built-in test execution tasks such as Visual Studio Test that automatically publish test results to the pipeline, or others such as Ant, Maven, Gulp, Grunt, and Xcode that provide this capability as an option within the task.

Publish Test Results task. Task that publishes test results to Azure Pipelines or TFS when tests are executed using your choice of runner, and results are available in any of the supported test result formats.

API(s). Test results published directly by using the Test Management API(s).

Surface test information beyond the Tests tab

The Tests tab provides a detailed summary of the test execution. This is helpful in tracking the quality of the pipeline, as well as for troubleshooting failures. Azure DevOps also provides other ways to surface the test information:

The Dashboard provides visibility of your team’s progress. Add one or more widgets that surface test related information:

Test analytics provides rich insights into test results measured over a period of time. It can help identify problematic areas in your test by providing data such as the top failing tests, and more.

View test results in build

The build summary provides a timeline view of the key steps executed in the build. If tests were executed and reported as part of the build, a test milestone appears in the timeline view. The test milestone provides a summary of the test results as a measure of pass percentage along with indicators for failures and aborts if these exist.

View test results in release

In the pipeline view you can see all the stages and associated tests. The view provides a summary of the test results as a measure of pass percentage along with indicators for failures and aborts if these exist. These indicators are same as in the build timeline view, giving a consistent experience across build and release.

Tests tab

Both the build and release summaries provide details of test execution. Choose Test summary to view the details in the Tests tab. This page has the following sections

Summary: provides key quantitative metrics for the test execution such as the total test count, failed tests, pass percentage, and more. It also provides differential indicators of change compared to the previous execution.

Results: lists all tests executed and reported as part of the current build or release. The default view shows only the failed and aborted tests in order to focus on tests that require attention. However, you can choose other outcomes using the filters provided.

Details: A list of tests that you can sort, group, search, and filter to find the test results you need.

Select any test run or result to view the details pane that displays additional information required for troubleshooting such as the error message, stack trace, attachments, work items, historical trend, and more.

If you use the Visual Studio Test task to run tests, diagnostic output logged from tests (using any of Console.WriteLine, Trace.WriteLine or TestContext.WriteLine methods), will appear as an attachment for a failed test.

The following capabilities of the Tests tab help to improve productivity and troubleshooting experience.

Filter large test results

Over time, tests accrue and, for large applications, can easily grow to tens of thousands of tests. For these applications with very many tests, it can be hard to navigate through the results to identify test failures, associate root causes, or get ownership of issues. Filters make it easy to quickly navigate to the test results of your interest. You can filter on Test Name, Outcome (failed, passed, and more), Test Files (files holding tests) and Owner (for test files). All of the filter criteria are cumulative in nature.

Additionally, with multiple Grouping options such as Test run, Test file, Priority, Requirement, and more, you can organize the Results view exactly as you require.

Test debt management with bugs

To manage your test debt for failing or long running tests you can create a bug or add data to exisiting bug and all view all associated work items in the work item tab.

Immersive troubleshooting experience

Error messages and stack traces are lengthy in nature and need enough real estate to view the details during troubleshooting. To provide an immersive troubleshooting experience, the Details view can be expanded to full page view while still being able to perform the required operations in context, such as bug creation or requirement association for the selected test result.

Troubleshooting data for Test failure

For the test failures, the error messages and stack traces are available for troubleshooting. You can also view all attachments associated with the test failure in the Attachments tab.

Test debt management

You can create or add to an existing bug to manage test debt for failures or long running tests. The Work Items tab details all bugs and requirements associated with a Test to help you analyze the requirement impact as well know status and who is working on the bug.

History of test execution can provide meaningful insights into reliability or performance of tests. When troubleshooting a failure, it is valuable to know how a test has performed in the past. The Tests tab provides test history in context with the test results. The test history information is exposed in a progressive manner starting with the current build pipeline to other branches, or the current stage to other stages, for build and release respectively.

View execution of in-progress tests

Tests, such as integration and functional tests, can run for a long time. Therefore, it is important to see the current or near real-time status of test execution at any given time. Even for cases where tests run quickly, it’s useful to know the status of the relevant test result(s) as early as possible; especially when failures occur. The in-progress view eliminates the need to wait for test execution to finish. Results are available in near real-time as execution progresses, helping you to take actions faster. You can debug a failure, file a bug, or abort the pipeline.

The feature is currently available for both build and release, using Visual Studio Test task in a Multi Agent job. It will be available for Single Agent jobs in a future release.

The view below shows the in-progress test summary in a release, reporting the total test count and the number of test failures at a given point in time. The test failures are available for troubleshooting, creating bug(s), or to take any other appropriate action.

View summarized test results

During test execution, a test might spawn multiple instances or tests that contribute to the overall outcome. Some examples are, tests that are rerun, tests composed of an ordered combination of other tests (ordered tests) or tests having different instances based on an input parameter (data driven tests).

As these tests are related, they must be reported together with the overall outcome derived from the individual instances or tests. These test results are reported as a summarized test result in the Tests tab:

Rerun failed tests: The ability to rerun failed tests is available in the latest version of the Visual Studio Test task. During a rerun, multiple attempts can be made for a failed test, and each failure could have a different root cause due to the non-deterministic behavior of the test. Test reports provide a combined view for all the attempts of a rerun, along with the overall test outcome as a summarized unit. Additionally the Test Management API(s) now support the ability to publish and query summarized test results.

Data driven tests: Similar to the rerun of failed tests, all iterations of data driven tests are reported under that test. The summarized result view for data driven tests depends on the behavior of the test framework. If the framework produces a hierarchy of results (for example, MSTest v1 and v2) they will be reported in a summarized view. If the framework produces individual results for each iteration (for example, xUnit) they will not be grouped together. The summarized view is also available for ordered tests (.orderedtest in Visual Studio).

Metrics in the test summary section, such as the total number of tests, passed, failed, or other are computed using the root level of the summarized test result.

View aborted tests

Test execution can abort due to several reasons such as bad test code, errors in the source under test, or environmental issues. Irrespective of the reason for the abort, it is important to be able to diagnose the behavior and identify the root cause. The aborted tests and test runs can be viewed alongside the completed runs in the Tests tab.

The feature is currently available for both build and release, using the Visual Studio Test task in a Multi Agent job or publishing test results using the Test Management API(s). It will be available for Single Agent jobs in a future release.

Automatically inferred test results

Azure DevOps can automatically infer the output of tests that are running in your pipelines for a few supported test frameworks. These automatically inferred test reports require no specific configuration of your pipelines, and are a zero-effort way to get started using Test Reporting.

As only limited test metadata is present in such inferred reports, they are limited in features and capabilities. The following features are not available for inferred test reports:

  • Group the test results by test file, owner, priority, and other fields
  • Search and filter the test results
  • Check details of passed tests
  • Preview any attachments generated during the tests within the web UI itself
  • Associate a test failure with a new bug, or see list of associated work items for this failure
  • See build-on-build analytics for testing in Pipelines

Some runners such as Mocha have multiple built-in console reporters such as dot-matrix and progress-bar. If you have configured a non-default console output for your test runner, or you are using a custom reporter, Azure DevOps will not be able to infer the test results. It can only infer the results from the default reporter.

Help and support

Report any problems on Developer Community, get advice on Stack Overflow, and get support via our Support page.

Wolfenstein: The New Order Review

Get psyched.

By Daniel Hindes on May 19, 2020 at 9:01PM PDT

GameSpot may get a commission from retail offers.

It’s 1960, and the Nazis have taken over the world. Once-beautiful cities like Berlin and London have been transformed into oppressive urban landscapes. Propaganda posters are plastered over miles of depressing concrete, while loudspeakers echo the doctrine of the Nazis» totalitarian regime and the punishments that follow for breaking it. The streets are patrolled by technological terrors–Nazi mechs and robotic guard dogs, whose imposing grey forms against the drab grey concrete are broken only by the deep red of Nazi banners. This is the world of Wolfenstein: The New Order, a world where resistance seems futile. But there is one man who is up to the task: William «BJ» Blazkowicz–the same Blazkowicz who escaped Castle Wolfenstein, shot a lot of Nazis, and took down Mecha Hitler in 1992’s Wolfenstein 3D.

But what is Wolfenstein’s place today? The series spawned the first-person shooter genre, but like The New Order’s alternate-history setting itself, times have changed. Can a Wolfenstein game in 2020 marry the bombastic action and narrative drive of today’s shooters with the series» own simple pleasure of shooting Nazis in the face? With this fresh and interesting setting, powerful and satisfying weapons, and a new, robotics-focused take on the Nazi war machine, developer MachineGames, formed by ex-Starbreeze veterans, has figured out how to answer these questions.

The New Order’s visual design captures the drab and depressing nature of life under Nazi control.

The first few hours of The New Order take place in 1946. Despite the Fuhrer’s demise, the Allies are losing. Blazkowicz spearheads a last-ditch assault on the new, heavily fortified headquarters of the Third Reich. The operation goes awry, and Blazkowicz takes a piece of shrapnel in the head. He spends the next 14 years in a vegetative state, recovering in a Polish mental institution.

The Blazkowicz that emerges into this strange new world is still the same Blazkowicz of Wolfenstein 3D: a blunt instrument.

This isn’t just a convenient plot device to bring the majority of the game’s action into the Nazi-controlled world of 1960. You see, the Blazkowicz that emerges into this strange new world is still the same Blazkowicz of Wolfenstein 3D: a blunt instrument. He isn’t tormented by a dark past like BioShock Infinite’s Booker DeWitt; he does not suffer a deep-seated sense of loss like The Last Of Us» Joel; and he has no trouble reconciling his nature as a killing machine like Spec Ops: The Line’s Martin Walker. He is a man who, as a side character excitedly exclaims, «was born to kill Nazis.» Though Blazkowicz emerges from his vegetative state fully functional, he still doesn’t know how to view the world unless it’s down the twin barrels of assault rifles akimbo. If a switch needs a gentle press, Blazkowicz punches it. If a door needs opening, Blazkowicz kicks it down. For as much as The New Order’s plot is about Blazkowicz rebelling against the Nazis» iron grip on the entire planet, it’s also about the friction created when the original first-person shooter protagonist drops into a first-person shooter designed for 2020.

The Nazi forces include a mixture of humans, superhumans, robots, dogs, and robot dogs.

«Nazis dead. Nazi robot dead. Broke all your shit. Helicopter secured.»

As Blazkowicz escapes the institution and contacts the resistance, its members give him highly technical objectives–patch this module into the control tower so we can hijack this helicopter–as he stares back at them, dumbfounded. Blazkowicz’s inner monologue upon completing such an objective offers cogent insight into his thought process: «Nazis dead. Nazi robot dead. Broke all your shit. Helicopter secured.» Friendly side characters describe him as «ape-like» and «the crazy American.» A Nazi who attempts to subdue Blazkowicz with what he describes as «enough tranquiliser to put an elephant to sleep» exclaims in shock, «There must be something wrong with your cerebral cortex,» as Blazkowicz simply walks it off.

But there is nothing wrong with Blazkowicz’s brain. He simply says and does things a shooter protagonist from 1992 would say and do were complete motion capture and voice acting available at the time–most of which is shooting Nazis. Blazkowicz is positioned as a lens through which you see how the nature of first-person shooters has changed since his first appearance. Tonally, the result is an overarching sense that the world has left Blazkowicz, and his intentional lack of nuance, behind.

Weapons have iron sights, but it’s not necessary to use them, as firing from the hip does not incur an accuracy penalty.

In combat, Blazkowicz even functions like a 1992 shooter protagonist–he needs health and armour pickups to stay alive, and he can carry all of his guns at the same time. This immediately allows for a wider range of options in any particular combat situation than a shooter with a weapon carry limit would offer. Those guns are big, loud, and satisfying to shoot. Most weapons can be dual-wielded, which works well because you don’t lose any accuracy by not aiming down the sights, a tweak that lends the combat a sense of finesse despite its fast pace. Individual enemy AI isn’t particularly complex, but it works in the context of this kind of shooter. Instead, larger enemies like Nazi robots add variety to combat through their increased threat and the fact that different tactics are required to take them down, such as using Tesla grenades to stun them, or shooting off specific pieces of armour. All the while the combat feedback is dialled to 11, with effects like near-comedic squelching sounds as stick grenades shatter Nazis into tiny giblets.

There is enough variety in the combat spaces, and the enemy combinations within, that The New Order’s levels feel well paced, and combat feels tense without being unmanageable or overwhelming.

Levels flow back and forth between tight corridors and wide, open arenas. A lunar museum sees Blazkowicz running through backstage passageways and around large, spacious exhibits. A level set on a massive, destroyed bridge requires Blazkowicz to squeeze through train carriages precariously dangling over the edge, whilst crossing back and forth over the larger, open structure of the bridge itself. Though enemy numbers never reach those of the Doom or Serious Sam-like hordes, there is enough variety in the combat spaces, and the enemy combinations within, that The New Order’s levels feel well paced, and combat feels tense without being unmanageable or overwhelming.

Stealthy takedowns unfold with brutal animations, and prevent commanders from calling in reinforcements.

Some rudimentary yet functional stealth mechanics allow The New Order to craft entire levels where Blazkowicz is armed with nothing but a knife. These are interesting because they add variety to the game’s pacing, providing quiet, tense moments in which you are required to pay attention to enemy patrols and lines of sight, but which don’t end in a «game over» screen if you get spotted. Nazi commanders, who can call in reinforcements if they detect you, create a hierarchy of high-value targets in a single room. When those commanders are present, the interface shows your distance to them, but not their exact location. It’s rewarding to feel like you’re stealthily stalking them, taking them out silently, and then are free to pull out the big guns to clear an area in the most efficient manner possible. With these mechanics, along with some interesting mission locations and stellar environmental design, The New Order offers a wide variety of combat experiences.

In an effort to further allow for play style personalisation, a perks system lets Blazkowicz gradually unlock both stealth and combat abilities. However, the tasks required to unlock individual perks–such as stealth-killing a certain number of Nazis–are mostly actions that you perform naturally over the course of the game. Combine that with the fact that the majority of the perks themselves have only subtle effects, such as slightly extra ammo, and you’d be forgiven for forgetting the system exists at all. Outside of the perks system, weapon upgrades can be found throughout the game’s levels and permanently attached to your guns. Assault rifles can be upgraded to fire underslung rockets, and shotguns can be made to fire shells that bounce off walls, effectively turning them into Unreal Tournament’s flak cannon. The upgrades are useful, opening up new avenues for tactical approaches to taking down the tougher Nazi foes.

Having to stop and use this laser cutter gets really old, really fast.

The New Order also requires Blazkowicz to make regular use of a laser cutter. It is both a weapon and a utility that can manipulate the environment. However, its use is mostly relegated to cutting Blazkowicz-sized holes in the only pieces of metal grating that are blocking forward progress in the first place. There are a few panels which hide secret areas containing health and ammo pickups, but although you can cut any shape you like, unless it’s a square you won’t fit through it.

The game is both a celebration of the Wolfenstein series and what feels like a fitting send-off for it.

Both the laser cutter and the perks system feel like missed opportunities at worst, because even aside from them, The New Order’s combat intensity and variety have granted the Wolfenstein series a breath of fresh air, whilst still managing to hit the nostalgic highs that I expect from the series. It has injected some substance into the primal pleasure of shooting Nazis by way of an interesting tone that addresses the changing roles of first-person shooter protagonists. Through this, the game is both a celebration of the Wolfenstein series and what feels like a fitting send-off for it. The New Order could be the last hurrah of William «BJ» Blazkowicz, an outing which, for all its excess and bombast, is far from mindless.

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